The new Harry Potter movie comes out in just two weeks, and I’m pretty sure I won’t bother seeing it in the theater. The movies have never captured the feel of the books (save for maybe the third movie). Nevertheless, I am a fan, and the videogame version of the sixth book in the series came out the other day. Having some extra bucks left over on my GameStop card, I decided to pick it up.
I liked the last game in the series, which let me roam all over Hogwarts. Had the game been in any other fictional universe, I probably would have been bored out of my mind. But it was Harry Potter, so I liked it. A little. Much can be said for the new game, which is not as good, in my opinion, as the last, but entertaining enough for the seven dollars I paid for it.
You’d think that the game would be able to explore parts of the book that the movie couldn’t, due to time constraints. And this did happen in earlier games in the series. But now the games are not videogames based on the book, but based on the movie. And I can already see some places where the movie jazzed up the book in ways that are … well, let’s just say they are very, very bad. Bad enough that I don’t want to see the movie now. It’s strange getting this preview of the movie’s failings in videogame form, but it’s not the first time it’s happened, and likely won’t be the last.
So the game is the book’s narrative twice removed. Butchered first by the movie, the game takes the butchering one step further. Not only do we get the crappy screenplay version of the plot, but we get it with lousy voice actors and with character models that look like a cross between robots and zombies. But I get to wander around Hogwarts again, which is really all I want.
I’m still fascinated by the crappy stories game players are forced to sit through. Even the so-called “good” videogame stories are complete crap. I think back to Mass Effect, lauded by many as having one of the best stories of 2007. Of course, anyone familiar with SF could see that massive portions of the story were lifted from the later seasons of Star Trek: Enterprise. ENTERPRISE! Of all shows to crib from, they pick the (arguably) worst of the Star Trek series, and some of the most contrived subplots. Ick. Or the stories for Halo 3, or Metal Gear Solid: Guns of the Patriots. The stories are attrocious, despite the fact that (unlike movies) they have up to 20 hours to play with in terms of storytelling, and unlike books have the power of great visuals.
Both benefits are completely squandered. It’s unfortunate that some of SF’s best storytellers couldn’t help write some decent game scripts. Or, as I’ve said before, decent film scripts. Sure, the genre is different, and has different demands, but I’d like to see someone give it a serious try. The best game stories are about as coherent and thought-provoking as Transformers 2 (my review of which was posted just the other day). That’s not necessarily a bad thing, but we should be demanding better.
The worst thing is that most gamers don’t even realize that these stories are complete crap. Let’s be honest here: Harry Potter’s sixth book is fantastic. It’s a great story, and has moments of amazing adventure and genuine emotion. And I’d love to see those things on the screen, but it just isn’t going to happen. If I enjoy the movie, it’s because I’m superimposing my love for the book onto the movie. If I love the game (or just like it), it’s because I’m doing the same. But it shouldn’t be that way, should it?