So, I’ve been playing Mafia Wars on Facebook for a few months, and have become completely frustrated with it. Enough so that I doubt I’ll play anymore. I could probably rant for hours about the problem, but … well, no. Actually I WILL rant a bit about the problems. With any hope, someone who is working on the game will read this. Fat chance.
Like so many online games, the chief problem is that too much development time is spent on expanding the game than fixing existing problems. It is difficult to speak of the game’s problems without getting into the mechanics of the game, but let’s just say that the player relies on energy, which is spent on jobs. And the game is excessively stingy with energy, particularly after the first 100 levels or so. Strangely enough, it is at this point that some elements of the game become pointless: like money. My character had billions of dollars, and nothing to spend them on.
At this point, the game comes to a screeching halt. The developers throw up roadblocks to attempt to thwart your advance in the game, forcing you to do jobs over and over again in order to gain items you need to finish other jobs. And the payoff is virtually nothing. It becomes frustrating and tedious. So you never really finish, unless you’re a glutton for punishment or obsessive compulsive.
There is, unfortunately, no lack of these types playing the game.
Of course, if you’ve ever played an online game against a band of obsessive compulsives, you know you simply cannot win. I’ve run into the same problem with players on Xbox Live, especially in FPS games. Within a week of a game’s release, they’ll have amassed so many experience points, unlocked all the extras, calculated the optimum weapons loadout in order to decimate their enemies. That’s all well and good, but they make the game miserable for everyone else playing. The same goes with Mafia Wars, where level 3000+ character (I kid you not) come down and beat up on the level 40 noobs, killing any fun they may have been having with the game. This happened to me so often early on, that I very nearly gave up on the game.
The response by the developers has been silence. Basically, they’ve been adding new sections to the game, rehashing the rules, but never fixing the fundamental problems. And as one skips from one area of the game to the next, the advantages accrued by long-term players increase exponentially. New players are saddled with changes to the game rules which cripple them, extending the time necessary to complete the early levels (giving the game more ad views, of course), but exposing them to all sorts of frustrations.
I guess this is inevitable with any game like this, where the model is constantly evolving. It’s like playing Monopoly, only to learn that halfway through the game, suddenly your hotels are worth half their value, and you can only collect when they are landed on with even rolls of the dice. Suddenly you feel cheated: all that work you put into the game has suddenly been erased, and for no good reason.
Any online game requires a good-faith effort on the part of the game-masters to keep the playing field level. New rules are fine if they apply to everyone. But that’s not the case in Mafia Wars. Long-term players are often not effected by the new rules. Old players retain properties, for instance, while new players are denied them. Again, changing the rules sucks the fun out of the game.
One of the more egregious errors was the release of high-level equipment to just about everyone playing the game. So level 20 players suddenly became outfitted with some of the best equipment in the game, erasing all the work other players had put into the game collecting (at some effort) high-level items. Not only did this skew some of the fights in the game, but it obviated a whole subset of game items, making the entire middle section of the game pointless. Pfft.
So, I’m not playing it anymore. I’ve got a bunch of useless digital loot, if anyone wants it.